Given are two graphs which demonstrate and compares the hobbies of adults in the years 1985 and 1995.
Taking a glance first graph (1985), we observe that prominently consists of five different parts. Thirsty two percent of adults chose to dedicate their time to watch TV in their time of leisure. Aforementioned activity sits comfortably at top of chart and was favored by most of the adult population in said year. Next up in line is eating out, with it being favored by twenty three percent of people. Followed up closely by chatting and hanging out with friends, which was the go-to for 21 percent of adults. Finally, talking with members of family allocated the second least space in chart to itself with it being only the choice made by 18 percent of people. The remaining 6 percent of adult population decide on different other activities.
Onto the second chart (1995), we immediately notice the effect of emergence of computer games, nearly catching up to favored task in past decade (watching TV) with being the choice of 27 percent of adults. Watching TV, however, remains at top by allocating 30 percent of adult population leisure time to itself. We notice a striking decline in desire to spend free time with family with being reduced to be only favored by 7 percent of adults.
Given
are two graphs which demonstrate and compares the hobbies of
adults
in the years 1985 and 1995.
Taking a glance
first
graph (1985), we observe that
prominently
consists of five
different
parts. Thirsty two
percent
of
adults
chose to dedicate their
time
to
watch
TV in their
time
of leisure. Aforementioned activity sits
comfortably
at top of chart and was
favored
by most of the adult population in said year.
Next
up in line is eating out, with it being
favored
by
twenty three
percent
of
people
. Followed up
closely
by chatting and hanging out with friends, which was the go-to for 21
percent
of
adults
.
Finally
, talking with members of family allocated the second least space in chart to itself with it being
only
the choice made by 18
percent
of
people
. The remaining 6
percent
of adult population decide on
different
other activities.
Onto the second chart (1995), we immediately notice the effect of emergence of computer games,
nearly
catching up to
favored
task in past decade (watching TV) with being the choice of 27
percent
of
adults
. Watching TV,
however
, remains at top by allocating 30
percent
of adult population leisure
time
to itself. We notice a striking decline in desire to spend free
time
with family with being
reduced
to be
only
favored
by 7
percent
of
adults
.