The given bar chart illustrates information about how much money was made from international disposals of four digital games,
The given bar chart illustrates information about how much money was made from international disposals of four digital games, namely, mobile phone games, online games, console games, and handheld games between 2000 and 2006. Units are measured in the dollar.
Overall, it is explicitly viewed that handheld games were the leading of sales considerably over the period. Additionally, the console games continued to gradual decrease while neither of the mobile phone games and the online games had any sales in 2000 whereas both the games experienced an increase at the end of the period.
Inıtially, it is conspicuous that the handheld games outraced significantly the remaining games, accounting for an income just under 12 $ at the first year, and reached almost 18$ by steadily rising throughout the entire period.
Turning towards the other games, despite the selling of the console games was required by 6 $ in 2000, and then experienced a decrease, reaching a low of about 3 $ in 2006 this as opposed to almost half of the selling of the remaining games. Furthermore, the mobile phone games, which its sellings started in 2002, came up with relatively online games in the final year.
The
given
bar chart illustrates information about how much money
was made
from international disposals of four digital
games
,
namely
, mobile phone
games
, online
games
, console
games
, and handheld
games
between 2000 and 2006. Units
are measured
in the dollar.
Overall
, it is
explicitly
viewed that handheld
games
were the leading of sales
considerably
over the period.
Additionally
, the console
games
continued to gradual decrease while neither of the mobile phone
games
and the online
games
had any sales in 2000 whereas both the
games
experienced an increase at the
end
of the period.
Inı
tially
, it is conspicuous that the handheld
games
outraced
significantly
the remaining
games
, accounting for an income
just
under
12 $
at the
first
year, and reached almost
18$
by
steadily
rising throughout the entire period.
Turning towards the other
games
, despite the selling of the console
games
was required
by
6 $
in 2000, and then experienced a decrease, reaching a low of about
3 $
in 2006 this as opposed to almost half of the selling of the remaining
games
.
Furthermore
, the mobile phone
games
, which its
sellings
started
in 2002, came up with
relatively
online
games
in the final year.